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21.
Five experiments addressed the role of color grouping in preview search (D. G. Watson & G. W. Humphreys, 1997). Experiment 1 used opposite color ratios of distractors in preview and second search displays, creating equal numbers of distractors in each color group in the final display. There was selective slowing for new targets carrying the majority color of the old items. This effect held when there was no bias in the preview and only the second search set had an uneven color ratio (Experiment 2). In Experiment 3, participants had foreknowledge of the target color, and effects were shown over and above those due to color biases. Experiment 4 demonstrated negative color carryover even when previews changed color. Experiment 5 showed reduced color carryover effects when previews were presented more briefly. Collectively, the results provide evidence for inhibitory carryover effects in preview search based on feature grouping. (PsycINFO Database Record (c) 2010 APA, all rights reserved)  相似文献   
22.
The authors used visual search tasks in which components of the classic flanker task (B. A. Eriksen & C. W. Eriksen, 1974) were introduced. In several experiments the authors obtained evidence of parallel search for a target among distractor elements. Therefore, 2-stage models of visual search predict no effect of the identity of those distractors. However, clear compatibility effects of the distractors were obtained: Responses were faster when the distractors were compatible with the response than when they were incompatible. These results show that even in parallel search tasks identity information is extracted from the distractors. In addition, alternative interpretations of the results in terms of the occasional identification of a distractor before or after the target was identified could be ruled out. The results showed that flat search slopes obtained in visual search experiments provide no benchmark for preattentive processing. (PsycINFO Database Record (c) 2010 APA, all rights reserved)  相似文献   
23.
一种基于混沌的随机数发生器设计及其IC实现   总被引:1,自引:1,他引:0  
在密码学、仿真学以及集成电路测试等许多领域 ,随机数起着重要的作用。在密码学中 ,通常要求所使用的随机数具有不可预测性。基于混沌现象 ,使用开关电容技术 ,用集成电路实现了一种硬件随机数发生器。测试结果表明 ,其产生的序列具有不可预测性 ,可以满足密码学的应用要求。  相似文献   
24.
The present article reports the investigation of the effects of surrounding brightness on a visual search for three safety colors: red, orange, and yellow. Images of visual stimuli consisting of an array of colored circles placed on a large visual field (a visual angle of 40°) were displayed on an 80‐in. screen with a DLP projector. Experiment I examined the search efficiency under three levels of background luminance that were equivalent to the three target luminances. The results showed that the search efficiency for the orange target decreased as the number of distractors increased, under each of the background luminance levels, whereas the efficiency scarcely decreased for the red and yellow targets. Although a reduction in background luminance increased the search efficiency for the orange target, it is suggested that the effect of background luminance is smaller than the effect of the target color in search efficiency. Experiment II examined the search efficiency under three conditions of low levels of incident illuminance, which were matched with a linear regression to the luminance of color chips of safety colors measured twilight conditions. The results showed that the search efficiency for the orange target decreased as the number of distractors increased under each of the different illuminance conditions, whereas the efficiency scarcely decreased for red and yellow targets. Furthermore, as illuminance decreased, the search time for the orange target was more greatly impacted than for red or yellow. These results imply that the recognition of orange tends to be influenced by the surrounding brightness. © 2005 Wiley Periodicals, Inc. Col Res Appl, 30, 400–409, 2005; Published online in Wiley InterScience (www.interscience.wiley.com). DOI 10.1002/col.20152  相似文献   
25.
To find the exact probability distribution of the global maximum or minimum of a random field within a bounded domain is a pending problem even for Gaussian fields. Except for very special examples of fields, recourse must be taken to approximate reasoning or asymptotic considerations to be judged with respect to accuracy by simulations. In this paper, the problem is addressed through a functional equation that leads to the definition of a class of distribution functions that depend solely on process or field characteristics and domain quantities that can be calculated explicitly. This distribution function class is studied for Gaussian processes in earlier works by the author and it has been obtained explicitly for Gaussian fields on rectangular domains in the plane. Simulation studies show that rather good predictions are obtained for sufficiently smooth wide band Gaussian processes and fields. In this paper, the distribution function is obtained in general for Gaussian fields over arbitrary bounded domains with piecewise continuous and differentiable boundaries, and as in earlier works the distribution function is tested against empirical distribution functions obtained by simulation of sample functions of a smooth approximately Gaussian field, herein called a broken line Hino field. For completeness this particular field type is defined in appendix a and appendix b. The paper concludes with a statistical application on data for plain concrete tensile strength.  相似文献   
26.
结构-波浪-海床耦合系统中大圆筒结构的波压力响应   总被引:5,自引:2,他引:3  
刘海笑  王仲捷 《水利学报》2003,(4):67-73,79
以沉入式大圆筒结构为对象,通过设计随机波浪水槽实验,测取了在单筒和连续筒两种结构型式、两种沉入深度和两种波谱输入下结构表面的动波压力分布。波面高度以及波压力历程均在领域进行分析。通过计算结构表面沿高程和沿环向的波压力谱及波压力传递函数,将单筒实测结果与基于线性绕射理论的解析解进行了比较,同时也详细对比了两种结构型式下的实测结果。文中汇报了在研究中获得的新发现及进行的相应分析,特别是在结构——波浪——海床动力相互作用下对波压力响应机理以及针对连续筒的研究,可为工程应用提供有价值的参考。  相似文献   
27.
28.
Robot Pose Estimation in Unknown Environments by Matching 2D Range Scans   总被引:14,自引:0,他引:14  
A mobile robot exploring an unknown environment has no absolute frame of reference for its position, other than features it detects through its sensors. Using distinguishable landmarks is one possible approach, but it requires solving the object recognition problem. In particular, when the robot uses two-dimensional laser range scans for localization, it is difficult to accurately detect and localize landmarks in the environment (such as corners and occlusions) from the range scans.In this paper, we develop two new iterative algorithms to register a range scan to a previous scan so as to compute relative robot positions in an unknown environment, that avoid the above problems. The first algorithm is based on matching data points with tangent directions in two scans and minimizing a distance function in order to solve the displacement between the scans. The second algorithm establishes correspondences between points in the two scans and then solves the point-to-point least-squares problem to compute the relative pose of the two scans. Our methods work in curved environments and can handle partial occlusions by rejecting outliers.  相似文献   
29.
Anionic copolymerizations of styrene (M1) with excess 1-(4-dimethyl-aminophenyl)-1-phenylethylene (M2) were conducted in benzene at 25°C for 24h, using sec-butyllithium as initiator. Narrow molecular weight distribution copolymers with M?;n = 16.1 × 103 g/mol (M?w/M?n = 1.04) and 38.2 × 103g/mol (M?w/M?n = 1.05), and 24 and 38 moles of M2 per macromolecule, respectively, were characterized by size exclusion chromatography, 1H NMR spectroscopy and DSC. The monomer reactivity ratio, r1 = 5.6, was obtained from the copolymer composition at complete consumption of M1, assuming that the rate constant k22 =0,i.e. r2 =0. The polymers exhibited Tg values of 128 and 119°C, respectively, which correspond to an estimated Tg = 217°C for the hypothetical homopolymer of M2.  相似文献   
30.
非零偏移距垂直地震剖面(VSP)模型的制作是非零偏移距VSP资料处理的关键环节之一,是VSP-CDP转换的基础。本文试用旅行时反演修正非零偏移距VSP的模型,以加速模型的制作过程,提高非零偏移距VSP的处理速度。用合成VSP资料试算表明:旅行时的随机误差对模型的制作影响不大;只要能较准确地确定界面位置,用旅行时反演修改制作非零偏移VSP模型是可行的。本文还探讨了初始模型的不同选择方法,并将旅行时反演用于实际VSP资料的处理。结果表明,大大地节省了非零偏移距VSP资料的处理时间。  相似文献   
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